
Salem: board/card game Passport Game Studios
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Description
The year is 1692. In an atmosphere of pessimism and charged paranoia, the citizens of Salem are at the mercy of demons - not demons of the soul, but demons of the mind. What began as a devout Puritan community devolved in a matter of months into a people torn apart by fear, lies, and fanatical orthodoxy. The residents of Salem quickly discovered that they could find Hell all around them! Inciting the atmosphere of rampant paranoia that held the village of Salem captive, players in Salem control six residents, three of whom are witches, seeking to rid the village of witches while keeping the identities of their own residents secret.
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